![]() So what about adding a second kill spell, you ask? You could do that, but from personal experience, it doesn't make the rushing any easier. It is a proven fact that there is no one Sorc that can effectively take on the entire game by itself, and you will need help when rushing, especially when it comes to Hell Act 2 and 3. After this, play with a group through Hell, and get to CS the rest of your leveling is done here. Once you acquire Frozen Orb, you can try Norm CSing to gain a few levels, or you can NM Cow with a group to Level 40-45. ![]() Get the Sorc to Level 20, and hit up Normal Cow games to Level 25-30. ![]() If you don't have someone to Chant you, please refer to the method below. (Maxed Tele = 5 Mana per Tele, and 24 Tele from added skills = 1 Mana per Tele.) Adding a point to Warmth is optional for Mana regeneration, but I recommend putting one into it so you'll be able to Tele indefinitely. For those of you who don't already know, adding points to Teleport reduces the amount of Mana required for each Tele. With this build, you won't have to Mana potting constantly because of Maxed Teleport. This build is really beginner-friendly, and it is one of the most effective and cheapest Frozen Orb Rush Sorc Builds in Classic Diablo II.īoots: FHR 3x FR/LR/PR* or 2x FR/LR/PR* Boots OR HotspurĤ5 Base Str, Base Dex, Base Energy, Rest Vita
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